Gravity’s Edge Survival Mode QA Test Pass Banner

Gravity’s Edge - Survival Mode QA Pass: Core Loop Stability & System Interaction (PC)

Tested: 3 May 2026 • Build: Demo (no version displayed in-game)

🧾 Test Overview

Introduction

This is a focused QA test pass on Gravity’s Edge, tested on PC using the public demo build.

The goal was to assess Survival Mode readiness before launch by testing high-risk systems that could affect stability, control, recovery, or player progression.

This was not a playtest or design review. Testing focused on reproducible, player-impacting QA risks rather than general feedback on fun, balance, or difficulty.

Testing focused on:

GamePlatformScope
Gravity’s Edge PC, Demo build One-day pre-launch QA test pass focused on Survival Mode stability, movement reliability, combat interaction, camera tracking, and recovery from edge-state conditions.

🎯 Goal

Check whether Survival Mode remains stable and controllable under repeated, stress-based gameplay conditions.

🧭 Focus Areas

  • Core loop stability
  • Gravity and movement
  • Combat pressure
  • Camera tracking
  • Recovery from edge states

📄 Deliverables

  • QA workbook with README, charters, session notes, risk matrix, and one-line summary
  • Risk-based system coverage summary
  • Session-based evidence capture
  • Short write-up focused on launch stability and system reliability

📊 Metrics

MetricValue
Total Sessions Logged5
Total Bugs Logged0
Critical0
Major0
Minor0
Primary Risk AreaSurvival Mode movement, control, and recovery stability
Testing TypeRisk-based exploratory QA using targeted charters
ResultNo crashes, soft locks, control loss, or system breakage observed within tested scope

📷 Evidence

Supporting evidence was captured through session-based gameplay recording. No bug clips are included because no functional bugs were logged during this pass.

TypeFile / Link
QA Workbook Open Workbook
QA Workbook PDF Export Open PDF

📌 Key Findings

Area Finding Evidence
Core Loop Stability Core loop from start to survival, death, and restart remained stable across repeated runs with no reset or state carryover issues. S01, S03, S05
Gravity & Movement Gravity transitions and movement behaviour remained consistent and predictable across varied speeds, angles, and edge cases. S01, S02
Combat Interaction Combat inputs remained responsive during movement and under pressure, with no conflict between attack and traversal systems. S03
Camera Tracking & Visibility Camera tracking remained stable and maintained clear visibility of the player, enemies, and navigation space during fast movement and combat scenarios. S04
Recovery & Edge States Player consistently recovered from awkward movement states with no instances of soft lock, control loss, or persistent broken states. S05

🐞 Bugs Logged

No functional bugs were logged during this QA pass. Tested systems remained stable under the covered scenarios, including repeated gravity transitions, combat pressure, edge-state recovery, and death/restart checks.


🧠 Risk Assessment & System Coverage

System Area Risk Level Why Risky Result
Core Loop High Failure would block Survival Mode progression or break restart flow. Stable under tested conditions.
Gravity & Movement High Core mechanic affecting navigation, control, and survival. Consistent and predictable under tested conditions.
Combat & Input Interaction High Input conflict or delay would directly affect survivability under pressure. No input loss or system conflict observed.
Camera Tracking & Visibility Medium Poor visibility can reduce awareness and make deaths feel unfair. Camera remained stable and readable.
Recovery & Edge States High Failed recovery could cause stuck states, soft locks, or broken control. No stuck states or recovery failures observed.

📈 Results


🔍 Key Points for the Developer


🔚 QA Summary & Next Steps

This Survival Mode QA pass did not identify crashes, soft locks, input failures, or system breakage within the tested scope.

The strongest result was overall system stability. Gravity movement, combat inputs, camera tracking, and recovery behaviour remained consistent across repeated and stress-based scenarios.

Because no functional bugs were logged, the value of this pass is risk reduction rather than issue discovery. The tested systems are high-impact areas for launch readiness, and they held up under targeted testing.

Recommended next steps:


📎 Disclaimer

This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.