Game QA Portfolio

APX Certified Practitioner

APX Certified Practitioner

Limit Break Mentee 2026

Limit Break Mentee 2026

Prince William BAFTA Bursary Recipient 2026

Shipped Games

Nothing Strange Here
Dandelion Developers • Released 16/06/2026 on Steam

QA support for a cozy investigative adventure demo, providing focused exploratory testing, quest progression checks, system interaction testing, and structured reporting ahead of Steam Next Fest.

  • Player-focused exploratory gameplay testing with targeted demo-readiness validation
  • Quest progression, objective guidance, and Journal/Map synchronisation checks
  • Save/Load persistence and Time Skip interaction testing
  • Onboarding clarity, system interaction, and boundary testing
  • Performance, stability, and player-facing risk assessment
  • Clear QA reports with practical recommendations for improvement
“Kelina gave very precise and clear documents with all problems that she encountered. She highlighted several problems to player guidance and progression which we had completely missed.”

— Hampus, Producer, Dandelion Developers

Mama Llama’s Food Cart Adventure
Loom & Lore Games • Released 24/05/2026 on PC and Google Play

QA support across pre-launch, release, and post-launch development for the Google Play and PC versions, covering onboarding, usability, new features, bug fixes, fix validation, and regression testing.

  • New feature testing, usability checks, and player experience validation
  • Bug reporting, fix validation, and regression testing
  • Gameplay readability, onboarding, and progression clarity review
  • Touch interaction and mobile usability testing
  • Clear QA reports with practical recommendations for improvement
“Kelina made sure our Google Play Store launch for Mama Llama went smoothly. She caught critical UI/UX and code bugs before release. Every report included thorough documentation, reproducible steps, and helpful screenshots.”

— Emily Ray, Founder & Lead Dev, Loom & Lore Interactive Games

Dungeon Raiders
Loom & Lore Games • Released 17/05/2026 on Google Play

Ongoing QA support for a released mobile chain-matching puzzle roguelike, covering class behaviour, boss encounters, tile interactions, progression systems, mobile usability, UI behaviour, fix validation, and regression testing across active updates.

  • Exploratory gameplay testing focused on chain-matching flow, combat clarity, and one-handed mobile usability
  • Class ability, perk, relic, shop, boss, and meta-progression testing
  • Tile interaction checks across weapons, shields, potions, coins, skulls, bombs, stars, bags, scrolls, and traps
  • Save/resume persistence, run flow, menu behaviour, and accessibility setting validation
  • Bug reporting, fix validation, and regression testing across active updates
  • Clear QA reports with practical recommendations, repro steps, evidence, and follow-up validation
“Kelina’s ability to take a piece of software and turn it inside out has been invaluable to our pipeline. She is immaculate, professional, and fiercely reliable, helping us ship games on timelines that would be impossible for a solo dev.”

— Emily Ray, Founder & Lead Dev, Loom & Lore Interactive Games


In Development

These projects are currently in active development, with QA support provided across ongoing builds, updates, and feature testing.

Grove Bound
GDO Games • In Development

Ongoing QA support for an in-development cozy incremental RPG, covering new feature testing, regression validation, onboarding, progression clarity, usability, system discovery, and first-session player experience across active builds and updates.

  • Ongoing QA support across active builds, updates, and newly added features
  • Regression testing for fixes, progression changes, tutorial updates, and system adjustments
  • Exploratory QA covering onboarding, progression, and first-session clarity
  • Crafting, cooking, inventory, exploration, resource, and interaction system testing
  • Progression flow review across quests, unlock gates, and newly discovered systems
  • Clear QA reports with practical recommendations, repro steps, evidence, and follow-up validation
“Kelina is very good at understanding my needs as a developer and turning them into effective test plans. She requires very little supervision and is more than capable of working independently. Her work is always delivered promptly and includes excellent breakdowns and documentation.”

— Ozzy, Lead Dev, GDO Games

RESIDUUM
Will Nightingale • In Development

QA support for an in-development first-person psychological horror game, providing closed playtest feedback triage, player-focused onboarding testing, early progression review, usability analysis, and preparation for future reproduction and regression testing.

  • Closed playtest feedback triage and issue grouping
  • Player-focused onboarding and early progression exploratory testing
  • Onboarding clarity, navigation flow, and progression readability checks
  • Interaction clarity, note readability, and early-game usability review
  • Risk-based reproduction planning for reported bugs, softlocks, and progression issues
  • QA workflow support, debug-build recommendations, and future regression planning

Prime Time: Slime Time
Loom & Lore Interactive Games • In Development

Embedded QA support for an in-development time-survival game with minimalist gameplay, roguelite elements, and a visual style inspired by 1990s children’s TV shows.

  • Player-focused exploratory gameplay testing and focused regression validation
  • Onboarding clarity, progression flow, and gameplay readability checks
  • Upgrade clarity, pickup visibility, and combat readability testing
  • Mobile usability, joystick/input stability, and interaction testing
  • Ongoing regression testing for fixes, new mechanics, and added content
Project Page Coming Soon

More Developer Feedback

Echoes of Delivery

“Thank you for taking the time to go through Echoes of Delivery and for putting together such a detailed, well-structured QA report. Your observations about onboarding, driving mechanics, input clarity, and player guidance are very helpful. I'll use your write-up as a reference while refining the onboarding flow and fixing the input-related issues.”

— Markov, Innervision Studio

View QA Pass

Cult of PiN

“This is top tier professional level feedback. The formatting and presentation is as good (if not better) than QA analysis I've worked with before from major companies, and I've been doing this for over a decade. You're absolutely spot on about the colours, and this will drive improvements to information clarity. I would absolutely love to run future builds past you again”

— Kenny, KennyMakesGames

View QA Pass

Looking for QA Support?

For a fuller breakdown of my QA testing approach, services, reporting style, and the types of support I offer to developers and indie teams, visit my QA Services page.

Contact

I’m currently open to freelance, contract, and longer-term QA opportunities.