Game QA Portfolio

IG50 Winner 2026

IG50 Winner 2026

Limit Break Mentee 2026

Limit Break Mentee 2026

Prince William BAFTA Bursary Recipient 2026

APX Certified Practitioner

APX Certified Practitioner

Shipped Games

Nothing Strange Here
Dandelion Developers • Released 16/06/2026 on Steam

QA support for a cozy investigative adventure demo, providing focused exploratory testing, quest progression checks, system interaction testing, and structured reporting ahead of Steam Next Fest.

  • Player-focused exploratory gameplay testing with targeted demo-readiness validation
  • Quest progression, objective guidance, and Journal/Map synchronisation checks
  • Save/Load persistence and Time Skip interaction testing
  • Onboarding clarity, system interaction, and boundary testing
  • Performance, stability, and player-facing risk assessment
  • Clear QA reports with practical recommendations for improvement
“Kelina gave very precise and clear documents with all problems that she encountered. She highlighted several problems to player guidance and progression which we had completely missed.”

— Hampus, Producer, Dandelion Developers

Mama Llama’s Food Cart Adventure
Loom & Lore Games • Released 24/05/2026 on PC and Google Play

QA support across pre-launch, release, and post-launch development for the Google Play and PC versions, covering onboarding, usability, new features, bug fixes, fix validation, and regression testing.

  • New feature testing, usability checks, and player experience validation
  • Bug reporting, fix validation, and regression testing
  • Gameplay readability, onboarding, and progression clarity review
  • Touch interaction and mobile usability testing
  • Clear QA reports with practical recommendations for improvement
“Kelina made sure our Google Play Store launch for Mama Llama went smoothly. She caught critical UI/UX and code bugs before release. Every report included thorough documentation, reproducible steps, and helpful screenshots.”

— Emily Ray, Founder & Lead Dev, Loom & Lore Interactive Games

Dungeon Raiders
Loom & Lore Games • Released 17/05/2026 on Google Play

Ongoing QA support for a released Android puzzle roguelike, covering live-build regression, gameplay systems, classes and abilities, progression, save persistence, boss encounters, shop and economy systems, UI behaviour, and player-facing usability across continued updates.

  • Patch-note targeted regression testing and fix validation across successive Android updates
  • Class, ability, relic, reward, boss, combat, and progression-system testing
  • Save/resume, Android backgrounding, run-state persistence, and progression integrity validation
  • Shop, economy, upgrade, reward-flow, and duplicate/capped-item regression testing
  • Player-facing UI, readability, class communication, combat feedback, and mobile usability evaluation
  • Structured reporting of confirmed defects, passed regressions, partially verified systems, blocked tests, and follow-up requirements
“Kelina’s ability to take a piece of software and turn it inside out has been invaluable to our pipeline. She is immaculate, professional, and fiercely reliable, helping us ship games on timelines that would be impossible for a solo dev.”

— Emily Ray, Founder & Lead Dev, Loom & Lore Interactive Games


In Development

These projects are currently in active development, with QA support provided across ongoing builds, updates, and feature testing.

Grove Bound
GDO Games • In Development

Ongoing QA Lead support for an in-development cozy incremental RPG, covering first-time-player experience, onboarding, quest and progression validation, interconnected gameplay systems, regression testing, and player-facing usability across active development builds.

  • Player-focused exploratory QA covering onboarding, first-session experience, progression guidance, and system discoverability
  • Targeted quest and progression testing across objectives, puzzles, inventory interactions, and progression requirements
  • Validation of interconnected crafting, cooking, resource gathering, inventory, and progression systems
  • Regression testing and fix validation across updated builds, features, dialogue, and gameplay systems
  • Developer-provided QA saves used to efficiently reach specific progression states for focused feature and quest testing
  • Structured reporting separating functional defects, progression blockers, usability concerns, discoverability risks, and content-quality issues
“Kelina is very good at understanding my needs as a developer and turning them into effective test plans. She requires very little supervision and is more than capable of working independently. Her work is always delivered promptly and includes excellent breakdowns and documentation.”

— Glenn Osborne, Founder, GDO Games

RESIDUUM
Will Nightingale • In Development

QA support for an in-development first-person psychological horror game, providing closed playtest feedback triage, player-focused onboarding testing, early progression review, usability analysis, and preparation for future reproduction and regression testing.

  • Closed playtest feedback triage and issue grouping
  • Player-focused onboarding and early progression exploratory testing
  • Onboarding clarity, navigation flow, and progression readability checks
  • Interaction clarity, note readability, and early-game usability review
  • Risk-based reproduction planning for reported bugs, softlocks, and progression issues
  • QA workflow support, debug-build recommendations, and future regression planning

Prime Time: Slime Time
Loom & Lore Interactive Games • Development Paused

QA support across multiple Android closed-test builds, covering player-focused exploratory testing, targeted regression, mobile usability, gameplay performance, progression systems, and player-facing clarity.

  • Exploratory and targeted regression testing across successive Android builds
  • Reproduction and regression validation of mobile joystick/input stability issues
  • Extended performance testing to investigate mid-to-late-run FPS degradation
  • Onboarding, pickup visibility, upgrade communication, and gameplay readability testing
  • Validation of progression, economy, reward, Gift Shop, Reroll, and Banish systems
  • Follow-up testing to verify fixes and track improvements across updated builds

More Developer Feedback

Echoes of Delivery

“Thank you for taking the time to go through Echoes of Delivery and for putting together such a detailed, well-structured QA report. Your observations about onboarding, driving mechanics, input clarity, and player guidance are very helpful. I'll use your write-up as a reference while refining the onboarding flow and fixing the input-related issues.”

— Markov, Innervision Studio

View Case Study

Cult of PiN

“This is top tier professional level feedback. The formatting and presentation is as good (if not better) than QA analysis I've worked with before from major companies, and I've been doing this for over a decade. You're absolutely spot on about the colours, and this will drive improvements to information clarity. I would absolutely love to run future builds past you again”

— Kenny, KennyMakesGames

View Case Study

Looking for QA Support?

For a fuller breakdown of my QA testing approach, services, reporting style, and the types of support I offer to developers and indie teams, visit my QA Services page.

Contact

I’m currently open to freelance, contract, and longer-term QA opportunities.