Education & Professional Development

This page highlights my recent QA training, certifications, and mentorships. Each entry includes a verification link and how I’ve applied the learning in my portfolio work.

Limit Break Mentorship Programme (04-10/2026)

Provider: Limit Break

Why: Selected for a 6-month mentorship to gain direct feedback from an industry QA professional and better understand studio expectations for entry-level roles.

Key focus areas: Portfolio refinement, QA workflows in production environments, industry expectations for junior testers, and applying accessibility principles within real development teams.

What this enables in my QA practice:

Future Ready Games Programme (04/2026–Present)

Provider: Future Ready Games

Why: Continued progression after the Games Academy Bootcamp to gain practical experience in a collaborative, studio-style environment and further develop QA skills through team-based game projects.

Key focus areas: Collaborative development workflows, gameplay testing, bug reporting, structured QA documentation, and contributing to shared builds within a team environment.

What this enables in my QA practice:

QA 101 - Foundations of Game QA (03/2026)

Provider: Emerge Academy

Why: Completed to reinforce core QA fundamentals and practise structured bug reporting, evidence capture, and destructive testing in a controlled learning environment.

Key focus areas: Bug reporting fundamentals, reproduction steps, expected vs actual outcomes, evidence capture, destructive testing techniques, and practical QA workflows.

What this enables in my QA practice:

Accessible Player Experiences® (APX) Certified Practitioner Training (02/2026)

Provider: AbleGamers Charity

Why: Completed under full scholarship to strengthen my capability in accessibility-focused Game QA and apply a structured framework for evaluating player barriers and experience.

Key skills: Access & Challenge patterns, Player Feedback Loop, accessibility by design, evaluating player experience, applying structured accessibility vocabulary, and framing findings in player-impact terms.

Applied in: The Chef’s Shift - Core Loop & System Interaction QA Go to Case Study

Practice in this project:

View certificate Verify

Microsoft Game Dev - Gaming Accessibility Fundamentals (12/2025)

Provider: Microsoft Game Dev / Microsoft Learn

Why: Build a structured foundation in gaming accessibility so I could design comfort and accessibility checks for VR and flat-screen projects instead of relying on guesswork.

Key skills: Core disability types (motor, cognitive, vision, hearing), common barriers in games, Xbox and platform accessibility guidance, mapping issues to real in-game options, and framing findings in player-focused language.

Applied in: Shadow Point - VR Comfort & Accessibility QA Go to Case Study

Practice in this project:

Verify

Create User Stories in JIRA (11/2025)

Provider: Coursera

Why: Go deeper into Jira for Rebel Racing by framing QA work as user stories with clear acceptance criteria.

Key skills: Breaking epics into user stories and sub-tasks, writing acceptance criteria, thinking in terms of player goals and expected behaviour.

Applied in: Rebel Racing - Charter-based Exploratory & Edge-Case Testing Go to Case Study

Practice in this project:

View certificate (PDF) Verify

How to Create a JIRA Scrum Project (11/2025)

Provider: Coursera

Why: Learn how to model Rebel Racing QA work inside a small Scrum-style Jira project with a clean, readable workflow.

Key skills: Creating a Scrum project from scratch, setting up a backlog and sprint board, configuring simple status transitions (To Do → In Progress → Blocked → Done).

Applied in: Rebel Racing - Charter-based Exploratory & Edge-Case Testing Go to Case Study

Practice in this project:

View certificate (PDF) Verify

Get Started with JIRA (10/2025)

Provider: Coursera

Why: Build a baseline in Jira before my first manual QA project.

Key skills: Kanban workflow (To Do → In Progress → Blocked → Verified), simple WIP limits, labels/filters (e.g., pc-gamepass, test-execution).

Applied in: Battletoads - Functional Testing Go to Case Study

Practice in this project:

View certificate (PDF) Verify

Introduction to JIRA (10/2025)

Provider: Simplilearn

Why: Formalise the fundamentals so I could set up a clean project/board for my first case study.

Key skills: New project + board from scratch, issue types, attachments/comments for evidence.

Applied in: Battletoads - Functional Testing Go to Case Study

Practice in this project:

View certificate (PDF) Verify

Game Academy Bootcamp - Games Industry Skills Programme (09/2025 - 10/2025)

Provider: Game Academy

Why: Completed to gain structured exposure to game development workflows, with a focus on QA fundamentals, team collaboration, and practical project delivery.

Key focus areas: Team-based project work, game design and production workflows, QA fundamentals, bug reporting, severity and priority, reproduction steps, and evidence capture.

What this enabled in my QA practice:

View certificate (JPG)


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