Game QA Testing for Indie Games
I’m a UK-based Game QA Tester providing structured QA support for indie games in active development.
I test games throughout development to help ensure they are stable, understandable, responsive, and ready for release across PC and mobile platforms.
My work includes bug reporting, feature validation, usability feedback, fix verification, onboarding checks, player-facing issue analysis, and accessibility risk assessment.
I’m currently open to remote freelance, contract, and longer-term QA opportunities.
Industry Recognition
Limit Break Mentee 2026
Selected for the Limit Break Mentorship Programme, receiving mentorship from Jordan Stewart, QA Lead at Supermassive Games.
Prince William BAFTA Bursary Recipient 2026
Awarded a Prince William BAFTA Bursary to support professional development, training, equipment, and career progression within the games industry.
Latest Released Project
Nothing Strange Here
Dandelion Developers • Released 16/06/2026 on Steam
QA support for a cozy investigative adventure demo, providing focused exploratory testing, quest progression checks, system interaction testing, and structured reporting ahead of Steam Next Fest.
- Player-focused exploratory gameplay testing with targeted demo-readiness validation
- Quest progression, objective guidance, and Journal/Map synchronisation checks
- Save/Load persistence and Time Skip interaction testing
- Onboarding clarity, system interaction, and boundary testing
- Performance, stability, and player-facing risk assessment
- Clear QA reports with practical recommendations for improvement
📎 Disclaimer
This is a personal freelance QA and portfolio website. I’m not affiliated with or endorsed by any game studios or publishers unless explicitly stated. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.