IG50 Winner 2026
Limit Break Mentee 2026
Prince William BAFTA Bursary Recipient 2026
APX Certified Practitioner
About Kelina Cowell
UK-based Game QA Tester working across indie projects from early development through release.
Head of QA - Loom & Lore Games
Shipped: Mama Llama’s Food Cart Adventure, Dungeon Raiders
In Development: After Hours, Prime Time: Slime Time
Dev QA - Dandelion Developers
Shipped: Nothing Strange Here
QA Lead - GDO Games
In Development: Grove Bound
QA Support - Will Nightingale
In Development: RESIDUUM
Industry Recognition
Limit Break Mentee 2026
Selected for the Limit Break Mentorship Programme, receiving mentorship from Jordan Stewart, QA Lead at Supermassive Games.
IG50 Winner 2026
Selected as an Into Games IG50 Winner 2026 in recognition of excellence and potential in Game QA, celebrating emerging talent within the UK games industry.
Prince William BAFTA Bursary Recipient 2026
Awarded a Prince William BAFTA Bursary to support professional development, training, equipment, and career progression within the games industry.
How I Work
- Plan focused QA passes around active builds, recent updates, and player-facing risk.
- Use exploratory testing and targeted retesting to validate gameplay systems and progression flow.
- Reproduce and isolate issues before reporting them.
- Capture screenshots and video evidence to support bug reports and observations.
- Communicate findings with clear context, impact, and practical next steps.
- Adapt reporting depth based on project scope, team size, and development stage.
What I’m Looking For
I’m open to remote freelance, contract, and permanent Game QA roles with indie developers, small teams, or studios.
I’m especially interested in manual QA roles focused on gameplay systems, exploratory testing, regression testing, onboarding clarity, usability, accessibility-related observations, and release support.
I work best with teams that value practical QA, clear communication, and structured feedback during development and release preparation.