Game QA Testing for Indie Developers

I help indie developers test their games and find bugs, gameplay issues, and areas where players get confused, before they reach your players.


Freelance Game QA Services - PC, Mobile & VR

I offer both one-off testing passes and ongoing indie QA support depending on the stage of your project, the size of your team, and the type of feedback you need.

Focused QA Testing

Focused testing designed around a specific build, gameplay system, update, feature area, or player-facing concern.

  • Gameplay bugs and progression issues
  • Onboarding and UX clarity
  • Accessibility and readability observations
  • Controller, input, or usability checks
  • Targeted feature or system validation
  • Structured reporting with evidence

Best suited for demos, feature validation, update testing, Steam festivals, and targeted feedback passes.

Starting from £60–£120 per day
Pricing depends on scope, platform, build complexity, and reporting requirements.

Release Readiness QA

Structured pre-release QA focused on whether the game feels polished, understandable, stable, and ready for players.

  • Player-facing risk assessment
  • Gameplay friction and progression blockers
  • Onboarding and tutorial clarity
  • Readability and usability problems
  • Accessibility-focused observations
  • Retention and frustration risks

Best suited for launch preparation, Steam releases, Google Play launches, creator showcases, and public demos.

Typical range: £150–£400 per project
Depends on game size, testing depth, number of builds, and turnaround requirements.

Embedded QA Support

Ongoing QA support integrated directly into an active studio workflow.

  • Regular build testing
  • Regression testing after fixes
  • Devlog-driven test planning
  • Structured bug reporting and validation
  • Developer communication and handovers
  • Workflow integration with existing tools

Designed for solo developers and small indie teams wanting ongoing QA support during active development without needing a full internal QA department.

Starting from £250–£800 monthly
Depends on testing frequency, communication involvement, reporting depth, and studio needs.


Latest Released Project

Nothing Strange Here
Dandelion Developers • Released 16/06/2026 on Steam

QA support for a cozy investigative adventure demo, providing focused exploratory testing, quest progression checks, system interaction testing, and structured reporting ahead of Steam Next Fest.

  • Player-focused exploratory gameplay testing with targeted demo-readiness validation
  • Quest progression, objective guidance, and Journal/Map synchronisation checks
  • Save/Load persistence and Time Skip interaction testing
  • Onboarding clarity, system interaction, and boundary testing
  • Performance, stability, and player-facing risk assessment
  • Clear QA reports with practical recommendations for improvement

View My QA Portfolio

Browse my released and current QA projects, portfolio breakdowns, and developer testimonials from studios and developers I have worked with.


Contact Me

Feel free to get in touch!


Freelance Game QA FAQ

Common questions from indie developers looking for someone to test their game.

Can you test my game before launch?

Yes. I test demos, early builds, launch candidates, updates, and release versions to help identify gameplay issues, player confusion, progression blockers, usability problems, and other player-facing risks before wider visibility.

Can you work independently without a full QA department?

Yes. Most of my work is designed around solo developers and small indie teams. I can work independently, communicate through your existing workflow, and provide structured findings, evidence, and handovers without requiring a large QA setup.

How do I send you my game to test?

You can send a build through Steam keys, itch.io, Google Drive, or any platform you already use. I’ll work with whatever setup is easiest for you.

How long does a QA test take?

It depends on the size of the game and what you need tested. Most indie QA tests are short and focused, usually taking a few hours to a couple of days.

What kind of issues do you focus on?

I focus on gameplay issues, onboarding friction, progression blockers, unclear mechanics, readability problems, accessibility concerns, usability issues, input problems, and areas where players are likely to become frustrated or confused.

Do you test games for Steam, itch.io, or Google Play releases?

Yes. I can test builds intended for Steam, itch.io, Google Play, and other platforms, focusing on gameplay, usability, player experience, progression flow, and player-facing issues before launch.

Can you test updates or patches for my game?

Yes. I can retest fixes, check updates, and make sure new updates haven’t introduced new issues or broken existing behaviour.