Demo & Early Build QA
Focused testing for indie game demos, alphas, betas, and early builds, aimed at finding issues that block progress, confuse players, or break key parts of the game before wider release.
I help indie developers test their games and find bugs, gameplay issues, and areas where players get confused, before they reach your players.
If you have a demo, early build, or update that needs testing, message me on Discord or email with your platform, build, and what you’d like checked.
I help indie developers and solo devs test their games before wider release, with focused QA for demos, early builds, updates, and small live games.
My testing looks for the problems players are likely to notice first: confusing onboarding, unclear mechanics, broken progression, input issues, accessibility barriers, and bugs that need clear evidence before they can be fixed.
Each test is planned around your build, your platform, and the areas you want checked. Results can be delivered through Jira, Trello, Notion, Google Sheets, Discord, or whatever tools you already use.
Focused testing for indie game demos, alphas, betas, and early builds, aimed at finding issues that block progress, confuse players, or break key parts of the game before wider release.
Testing tailored to your game, looking at how it plays, where it breaks, and where players might get confused.
Clear bug reports with steps, expected and actual results, and short video clips where useful, so issues can be understood, reproduced, and fixed quickly.
Testing focused on where players get confused, including onboarding, UI feedback, and whether the game clearly shows what is happening and why.
Practical accessibility checks, including readability, control comfort, how mentally demanding the game feels, clear feedback, subtitles, and how easy it is to recover from mistakes.
Retesting fixes, checking that updates work as expected, and making sure nothing else has been broken in the process.
My testing is built around clear scope, visible evidence, and reports you can act on without guessing what went wrong.
| Stage | What You Get | Why It Helps |
|---|---|---|
| Scope | Clear plan covering what will be tested, which platform and build to use, and the most important areas to focus on. | Keeps testing focused and avoids work that doesn’t help move the game forward. |
| Testing | Testing tailored to your game and current build, covering how it plays, how behaviour changes after updates, and where issues or confusion appear. | Focuses on the parts of the game most likely to cause problems or block progress. |
| Evidence | Short video clips, screenshots, and clear notes showing what happened, how to reproduce it, and when it occurs. | Makes issues easier to understand, reproduce, and fix. |
| Handover | Clear bug reports, key findings, and practical next steps. | Gives clear next steps and feedback you can act on immediately. |
| Area | What I Use / Test |
|---|---|
| Platforms | PC, Android mobile, and standalone VR (Meta Quest 3). |
| Tools | Jira, OBS Studio, Google Sheets, and simple reporting through tools like Trello, Notion, or Discord. |
| Testing Focus | Gameplay, player experience, accessibility, input, progression, feedback clarity, updates, and issues that affect how the game plays, feels, and progresses. |
Choose the category closest to your needs. Each section shows indie games I’ve tested, with clear findings and evidence.
More genres will be added as new QA samples are completed.
More focus types will be added as new QA samples are completed.
This is for indie developers, solo devs, and small teams who need help testing their game and finding issues before players run into them.
Common questions from indie developers looking for someone to test their game.
Yes. I test demos, early builds, alphas, betas, and updates before release, helping you find bugs, gameplay issues, and areas where players might get confused before your game reaches a wider audience.
Yes. I can test your game independently and provide clear feedback, bug reports, and video evidence without needing a full QA setup on your side.
You can send a build through Steam keys, itch.io, Google Drive, or any platform you already use. I’ll work with whatever setup is easiest for you.
It depends on the size of the game and what you need tested. Most indie QA tests are short and focused, usually taking a few hours to a couple of days.
I look for gameplay issues, bugs that block progress, confusing systems, input problems, accessibility barriers, and anything that makes the game harder to understand or play.
Yes. I can test builds intended for Steam, itch.io, or other platforms, focusing on gameplay, bugs, and player experience before release.
Yes. I can retest fixes, check updates, and make sure new updates haven’t introduced new issues or broken existing behaviour.
If you have a demo, early build, or update that needs testing, message me on Discord or email with your platform, build, and what you’d like checked.