Player Understanding QA Samples

Short, focused QA work showing where players may not understand what happened, what changed, why something worked, or what they are supposed to do next.

Stamperor - QA Mini-Pass (Hotfix v0.0.5)

Focused on whether population changes, decision results, and visible values made sense to the player after each action.

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Runic Tower - Targeted QA Pass

Focused on whether players could understand controls, ability effects, tower behaviour, and why they won or lost.

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Corpus Et Spiritus - Targeted QA Pass

Focused on whether card actions, repeated inputs, and changing behaviour stayed clear during play.

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Cult of PiN - Exploratory QA Pass

Focused on whether overlapping effects, colours, and feedback were clear during busy gameplay.

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Need Someone to Check Whether Players Understand Your Game?

If your demo, early build, or update needs checking for confusing feedback, unclear results, hard-to-read effects, or moments where players may not understand what happened, message me on Discord or email with your platform and build.


📎 Disclaimer

This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.