Roguelike & Systems & Progression QA Samples
Short, focused QA on roguelike and systems-driven progression games, showing issues around overlapping mechanics, timing behaviour, feedback clarity, and whether players can understand cause and effect during active gameplay.
Cult of PiN - Live Demo Exploratory QA
Focused on ritual clarity, overlapping effects, timing behaviour, system stacking, and progression flow in a chaotic roguelike pinball demo.
View Case StudyRunic Tower - Targeted QA Pass
Focused on ability feedback, Background and Aspect behaviour, passive vs active clarity, and system understanding during overlapping combat mechanics.
View Case StudyNeed Someone to Test Your Roguelike or Systems-Driven Game?
If you have a demo, early build, or update that needs testing, message me on Discord or email with your platform, build, and what you’d like checked.
📎 Disclaimer
This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.