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🍽️ The Chef's Shift - Early Build QA - Core Loop & System Interaction Case Study (PC)

Tested: 16 Apr–17 Apr 2026

🧾 About this work

Introduction

This case study is part of my game QA portfolio.

This project is a focused early build QA pass on The Chef’s Shift (PC, v0.1.2a), tested across 16–17 April 2026. The project targeted core loop stability, system interaction, input handling, recovery behaviour, and accessibility-related pressure points from a first-time player perspective.

Testing was charter-driven and risk-based rather than exhaustive. The goal was not full content coverage or full regression, but to identify the issues most likely to disrupt progression, create player confusion, or expose accessibility barriers in a typing-based gameplay loop.

Alongside core QA, I applied an accessibility lens informed by my APX Practitioner training to examine how typed input, readability, multitasking, and UI clarity affected player performance under pressure. This strengthened the analysis of player-facing friction without turning the project into a full accessibility audit.

StudioPlatformScope
Panitia Game Dev PC, build v0.1.2a Charter-driven early build QA focused on core loop stability, input handling, system interaction, recovery/progression, and accessibility-related pressure points.

🎯 Goal

Show how I run a realistic short early build QA pass on The Chef’s Shift, using structured charters to validate core loop stability, input behaviour, system interaction, recovery, and player-facing friction under pressure.

🧭 Focus Areas

  • Core gameplay loop stability and repeatability
  • Input handling: typing, correction, and retargeting
  • System interaction: serving, payment, retry, and continue flow
  • Failure and recovery behaviour
  • Readability, visibility, and multitasking under pressure
  • Accessibility-related risks in a typing-based game loop

📄 Deliverables

  • Session Log with 8 structured sessions and linked evidence
  • Test Matrix showing planned coverage, outcomes, and linked bugs
  • Bug Log with severity, reproducibility, and evidence links
  • Jira tickets demonstrating structured bug workflow

📊 Metrics

MetricValue
Total Bugs Logged2
Critical0
High1
Medium1
Low0
Sessions Logged8
Tests Completed9
Repro RateCHEF-1 = 3/3, CHEF-2 = observed repeatedly under pressure

⭐ STAR SUMMARY - The Chef’s Shift - Early Build QA - Core Loop & System Interaction (PC)

Situation: Short, self-directed QA portfolio project on The Chef’s Shift (PC, build v0.1.2a). Testing focused on a typing-based core loop where input handling, flow stability, and prompt visibility could quickly affect progression.

Task: Run a realistic early build QA pass focused on core loop stability, input reliability, system interaction, recovery/progression, and accessibility-related pressure points from a first-time player perspective.

Action: Created a charter-driven Test Matrix, then executed 8 structured sessions (S1 to S8) with linked video evidence. Covered baseline loop flow, repetition, invalid serving, recovery, input correction, complexity under pressure, readability, and order association clarity. Logged issues in a structured Bug Log and mirrored key defects in Jira with reproducible steps and evidence.

Result: Logged 2 gameplay-impacting issues: a core loop blocking payment inconsistency (CHEF-1) and a UI visibility/readability issue affecting oven interaction under pressure (CHEF-2). Also validated that invalid serving, recovery/progression, input correction, and order association remained stable outside failure scenarios. Testing showed that performance shifted from input accuracy at low complexity to cognitive load and task management at higher complexity.


📚 Accessibility Training & Application

For this project, I applied learning from the Accessible Player Experiences (APX) Practitioner certification to add an accessibility-focused lens to a core loop and system interaction QA pass.

This was not a full accessibility audit. The main project focus remained early build QA of the core gameplay loop, input handling, serving flow, and recovery. APX was used to strengthen the analysis of player-facing pressure points, especially where readability, typing speed, multitasking, and UI clarity affected gameplay performance.

APX patterns applied in this project:

Outcome: Applying APX improved the project in two ways. First, it helped separate system failures from player performance limits. Second, it made the accessibility findings more specific, especially around the shift from input accuracy at low complexity to cognitive load and task management at higher complexity.

Verify APX Practitioner


📷 Evidence & Media

These links are the complete artefacts for this project. They contain:

TypeFile / Link
QA Workbook (Google Sheets) Open Workbook
QA Workbook (PDF Export) Open PDF

📌 Core Project Findings - Sessions and Bugs

This project was a charter-driven early build QA pass on The Chef’s Shift (PC, v0.1.2a). Across 8 logged sessions (S1 to S8), I focused on core loop stability, system interaction, input correction, recovery/progression, and accessibility-related pressure points including readability, prompt visibility, and task management under higher complexity.

Across the project I logged 2 issues in the Bug Log. The highest-impact finding was a core loop blocking payment inconsistency (CHEF-1), followed by a UI visibility/readability issue affecting oven interaction under pressure (CHEF-2). Outside those defects, the project also validated several stable behaviours, including invalid serve rejection, input correction, Retry/Continue state reset, and order association clarity.

🗂️ Jira - Bug Tickets

Jira bug ticket - CHEF-1 Jira bug ticket example - CHEF-2

Click any thumbnail to view the full-size image.

🐞 Bugs – Summary + Screenshots/Videos

ID Title Sev Repro Evidence
CHEF-1 Payment input accepted but payment behaviour is inconsistent when multiple customers are active High 3/3 CHEF-1 - Payment behaviour inconsistent when multiple customers are active
CHEF-2 Oven interaction prompt is difficult to see against background during pizza step Medium Observed repeatedly under pressure CHEF-2 - Oven interaction prompt difficult to see against background

📈 Results

See Metrics above for the full table of runs and references.


🏁 Result and takeaway

Result: Across a focused early build QA pass on The Chef’s Shift (PC, v0.1.2a), I completed 8 logged sessions and recorded 2 gameplay-impacting issues in the Bug Log, each supported by evidence and traceable through the Test Matrix, Session Log, Bug Log, and Jira.

Takeaway: The highest-impact risks were a core loop blocker in payment handling and a visibility/readability issue affecting interaction prompts under pressure. The project also showed that not all difficulty comes from system failure: under higher complexity, player performance shifted from typing accuracy to cognitive load and multitasking pressure. This made the accessibility lens valuable for separating broken systems from player-facing friction.


🧠 What I learned


🔚 Conclusion

Focused early build QA pass completed on The Chef’s Shift (PC, v0.1.2a), tested across 16–17 April 2026. The project was tightly scoped to core loop and system interaction risks, using structured charters rather than broad, unbounded exploration.

Up next: a controller parity QA case study on Recompile (PC), focused on input feel, mapping accuracy, and behaviour consistency across multiple Xbox-style controllers. The project will cover latency, dead zones, prompt clarity, and hot-swap handling to evaluate how reliably the game supports different input scenarios.

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📎 Disclaimer

This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.