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Echoes of Delivery - Onboarding Failure QA Pass (Pre-Alpha PC)

Tested: 05 May 2026 โ€ข Build: Pre-Alpha v0.2.0

๐Ÿงพ Test Overview

Introduction

This is a focused QA pass on Echoes of Delivery, tested on PC using Pre-Alpha v0.2.0.

The goal was to evaluate whether the tutorial successfully teaches a new player how to start driving, understand the vehicle controls, recover from mistakes, and continue progression without prior knowledge of the gameโ€™s systems.

Testing focused on:

Findings are based on a short onboarding-focused exploratory session using a fresh save. The pass was deliberately performed from the perspective of a new player with no prior knowledge of the driving system.

GamePlatformScope
Echoes of Delivery PC, Pre-Alpha build Onboarding QA pass focused on tutorial vehicle controls, input clarity, player guidance, feedback, and progression recovery.

๐ŸŽฏ Goal

Assess whether a first-time player can understand and perform the core driving interaction needed to begin gameplay.

๐Ÿงญ Focus Areas

  • Vehicle control onboarding
  • Gear system clarity
  • Steering input communication
  • Failed input feedback
  • Progression and recovery

๐Ÿ“„ Deliverables

  • QA workbook with README, charters, session log, bug log, risk matrix, and one-line summary
  • Bug log with reproducible steps, expected vs actual behaviour, severity ratings, and evidence notes
  • Developer-facing findings focused on player-blocking onboarding issues
  • Risk summary showing tested systems, issue impact, and coverage depth

๐Ÿ“Š Metrics

MetricValue
Total Sessions Logged1
Total Bugs / Issues Logged4
Critical0
High4
Medium0
Low0
Session Duration30 minutes
Primary Risk AreaOnboarding failure and progression blockage
Repro Rate4/4 issues observed consistently in tested scenarios

๐Ÿ“ท Evidence

Supporting evidence was captured through the QA workbook, session notes, bug log entries, screenshots, and gameplay clips where applicable.

Type File / Link
QA Workbook (Google Sheets) Open Workbook
QA Workbook (PDF Export) Open PDF

๐Ÿ“Œ Key Findings

Area Finding Evidence
Vehicle Control Driving cannot be reliably initiated due to an unclear gear system and lack of instruction. Bug Log: C01-01
Input Clarity Steering controls are not communicated, preventing reliable directional input. Bug Log: C04-01
Feedback / Guidance The tutorial provides no guidance on how to begin driving, leaving the player without direction. Bug Log: C03-01
Progression & Recovery The player can become stuck with no recovery option, blocking tutorial progression. Bug Log: C02-01

๐Ÿ’ฌ Developer Feedback

Feedback received from the developer following this QA pass:

โ€œThank you for taking the time to go through Echoes of Delivery and for putting together such a detailed, well-structured QA report - I really appreciate it.

Your observations about the onboarding - especially the driving mechanics, input clarity, and lack of feedback - are very helpful. The issue with the gear not switching to Reverse and blocking progression is something Iโ€™ll prioritise investigating.

I agree that the current tutorial relies too much on trial and error, and your notes clearly show where player guidance needs improvement. Iโ€™ll use your write-up as a reference while refining the onboarding flow and fixing the input-related issues.

Thanks again for the thorough testing and clear documentation - itโ€™s genuinely valuable for the development process!โ€

โ€” Markov (Developer, Innervision Studio)

๐Ÿž Bugs Logged

ID Title Severity Repro Evidence
C01-01 Gear system (P/R/N/D) is not explained, preventing movement initiation High Consistent Screenshot: Controls overlay shows gears but no explanation
C02-01 Vehicle gets stuck between fence and bridge, cannot reverse or recover High Consistent Clip: 00:15, pressing R to reverse does not change gear and remains on D
C03-01 Tutorial provides no guidance on how to initiate movement, leaving player without direction High Consistent Screenshot: Control overlay displayed with no guidance on how to initiate movement
C04-01 No instruction for steering controls, preventing directional input High Consistent Screenshot: Controls overlay missing steering input

Full bug log with repro steps, expected vs actual, severity, and notes: Download Bug Log (PDF)

The issues found in this pass are primarily onboarding and player guidance failures rather than crashes. The impact is still high because they prevent a new player from reliably starting or completing the tutorial.


๐Ÿง  Risk Assessment & System Coverage

System Area Risk Level Why Risky Tested Test Depth Issues Found Notes
Onboarding - Vehicle Control High Core interaction required to start gameplay is unclear and blocks progression. Yes Medium Yes Gear system unclear, steering not explained, movement unreliable.
Onboarding - Progression & Recovery High Player can become permanently stuck with no recovery option. Yes Medium Yes Vehicle stuck between objects, with no reset or recovery path available.
Onboarding - Feedback & Guidance High No feedback when actions fail leads to confusion and trial-and-error. Yes Medium Yes No indication why inputs fail when gear or input state is unclear.
Onboarding - Input Clarity High Controls are not communicated, leading to incorrect assumptions and failed interaction. Yes Medium Yes Steering input unclear, leaving the player unable to reliably control direction.

๐Ÿ“ˆ Results


๐Ÿ” Key Points for the Developer


๐Ÿ‘ค Impact by Player Type

๐Ÿ› ๏ธ Accessibility Consideration: Adaptive Onboarding

The onboarding issue creates a cognitive barrier by assuming prior knowledge of driving systems. This can be reduced by adapting input complexity based on player familiarity, allowing players to engage with the core interaction without unnecessary friction.


๐Ÿ”š QA Summary & Next Steps

The tested build presents a high-risk onboarding failure in the tutorial driving sequence. While the player understands the objective (drive forward), the tutorial does not provide the information needed to perform that action reliably.

This is not caused by a single missing instruction, but by a combination of unclear system explanation, missing steering guidance, lack of failed-input feedback, and an input failure that prevents recovery when the vehicle becomes stuck. Together, these issues turn the first interaction into trial-and-error rather than guided onboarding.

This affects all player types. Players without driving knowledge cannot form a mental model, players familiar with automatic vehicles hesitate due to lack of feedback, and experienced manual drivers encounter behaviour that does not match expectations. In all cases, the result is either blocked progression or reduced trust in the system.

Because this occurs at the start of the tutorial, the impact is high. The player is prevented from completing onboarding or is forced to rely on guesswork, which undermines usability and system clarity.

Recommended next steps (core fixes):

Additional UX improvements (non-blocking):


๐Ÿ“Ž Disclaimer

This is a personal, non-commercial portfolio for educational and recruitment purposes. Iโ€™m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and Iโ€™ll update it promptly.