Action & Exploration QA Samples
Short, focused QA work on action and exploration games, showing issues around enemy AI behaviour, combat-state transitions, traversal, environmental readability, save flow, and whether players can understand what the game state is doing during active play.
Undertaker - Enemy AI & Save/Reload QA Pass (Demo v1.0.103)
Action/exploration QA pass focused on enemy AI detection, combat-state transitions after Fire Explosive interaction, patrol reacquisition behaviour, environmental readability, and save/reload flow.
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📎 Disclaimer
This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.