Game accessibility QA: what I learned from the APX Practitioner course
APX, the player–game loop, and accessibility design patterns that changed how I approach accessibility testing in games.
Method-first game QA guides: how I scope, test, capture evidence, and report issues across functional, exploratory, regression, and accessibility-focused passes. More topics coming, including VR comfort/accessibility, XR learning, controller parity, narrative/localisation QA, and early automation.
Selected articles showcasing core QA workflows and accessibility testing insights.
APX, the player–game loop, and accessibility design patterns that changed how I approach accessibility testing in games.
Timeboxed exploratory sessions on Android: charters, controlled variation, interruptions and recovery, and the bugs scripted checks miss.
Turning patch notes into a targeted retest plan: what I sanity-check first, and how I make clean pass or fail calls with evidence.
Repeatable QA workflows. Practical guides, not definition pages.
A practical functional testing workflow for a timeboxed QA pass: what I check first, how I prioritise risk, and what evidence I capture.
How I run timeboxed exploratory sessions on Android: charters, controlled variation, interruptions and recovery.
Patch notes to retest plan, ruthless prioritisation, and evidence-backed pass/fail calls inside a one week window.
Accessibility testing in games, APX patterns, and practical QA application.
The player–game loop, accessibility design patterns, and how this changes my QA approach.
A practical case study showing how I applied APX patterns in a portfolio test plan and how it changed reporting and risk coverage.
Articles tied directly to a specific project and its artefacts. (Empty for now.)
This section will hold project-linked write-ups that point directly to workbook tabs, evidence, and bug logs.
VR comfort, XR learning tools, controller parity, and device-specific testing. (Coming soon.)
This section will cover comfort/accessibility testing in VR, interaction risks, and device-specific QA approaches.
Practical QA tooling: reporting, evidence capture, templates, and workflows. (Coming soon.)
This section will cover bug reporting structure, evidence naming, templates, and tooling setup.