Functional testing: the boring basics that catch real bugs
A practical functional testing workflow for a timeboxed QA pass: what I check first, how I prioritise risk, and what evidence I capture to turn findings into usable bug reports.
Method-first game QA guides: how I scope, test, capture evidence, and report issues across functional, exploratory, and regression passes. More topics coming, including VR comfort/accessibility, XR learning, controller parity, narrative/localisation QA, and early automation.
A practical functional testing workflow for a timeboxed QA pass: what I check first, how I prioritise risk, and what evidence I capture to turn findings into usable bug reports.
How I run timeboxed exploratory sessions on Android: charters, controlled variation, interruptions and recovery, and the failure modes clean scripted checks rarely hit.
How I turn patch notes into a targeted retest plan, what I sanity-check first, and how I make clean pass or fail calls with evidence inside a one week window.