System Clarity & Feedback QA Samples
Short, focused QA work showing issues around whether games clearly communicate what changed, why it changed, what the player caused, and how visible feedback supports player decisions.
The Grimwood Hex - Combat & System Clarity QA Pass (Steam Demo)
System-clarity-focused QA pass covering combat feedback, enemy readability, tile reveal communication, and tactical information clarity during escalating encounters.
View QA PassEchoes of Delivery - Onboarding Failure QA Pass (Pre-Alpha v0.2.0)
Focused on missing feedback during the tutorial, including unclear gear-state communication, absent steering prompts, and no correction when movement inputs failed.
View QA PassHow Many Dudes? - System Visibility & State Integrity QA Mini-Pass
PC QA mini-pass focused on run state transitions, relic feedback clarity, shop behaviour, and progression visibility in a systems-driven autobattler.
View QA Pass13 BONES - Combat Feedback & Upgrade Clarity QA Pass
Focused QA pass covering turn outcome feedback, damage source clarity, status effect readability, and missing confirmation for selected card upgrades.
View QA PassInfinitavern - First-Time Core Loop Clarity QA Mini-Pass (Demo)
QA mini-pass highlighting unclear income feedback, first-session state differences, and limited display validation due to fixed screen settings.
View QA PassMind Match - Onboarding & Clarity QA Pass (Demo v0.4.0)
Icons, values, terminology, and new mechanics update during gameplay without enough explanation, making outcomes difficult to understand.
View QA PassNeed Someone to Check System Clarity in Your Game?
If your game has layered systems, upgrades, resources, status effects, or decision outcomes, I can help check whether players can actually understand what is happening during play.
📎 Disclaimer
This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.