Game testing examples (manual QA)

QA Chronicles • Humourous illustrated flipbooks based on real game testing work from my QA portfolio projects. All artwork by Kelina Cowell.

Game QA case study flipbooks

QA Chronicles Issue 3 cover
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Issue 3: UI Crimes vs a Dyslexic, Dyscalulic QA Tester

  • Based on: Sworn - Regression Testing
  • Focus: Regression testing with an accessibility lens: UI readability, tutorial clarity, dyslexia-friendly UX, and high-risk onboarding flows (text size, contrast, icon meaning, and feedback clarity).
QA Chronicles Issue 2 cover
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Issue 2: Curiosity Always Finds the Cracks...

  • Based on: Rebel Racing - Charter-based Exploratory & Edge-Case Testing
  • Focus: Exploratory game testing and edge-case coverage on mobile: interruptions, network changes, backgrounding, notifications, device quirks, and UI state breaks.
QA Chronicles Issue 1 cover
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Issue 1: If it does not function, nothing else matters.

  • Based on: Battletoads - Functional testing
  • Focus: Functional game testing for input parity: keyboard vs controller prompts, focus handling, and state issues across Pause menus, Join In, and Resume (UI hints, control mapping, and context switching).

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