Game Accessibility Testing

This section collects articles focused on game accessibility testing, including accessibility QA, inclusive testing approaches, and practical ways of evaluating access, clarity, and usability in games. These articles show how I apply accessibility in game QA testing, treating it as part of quality, risk, and player experience rather than a bolt-on feature.

What you’ll find here

Game Accessibility Testing Articles

All articles are written by Kelina Cowell as part of a personal QA portfolio. Content is original and intended to demonstrate practical QA knowledge and workflows.