Core Systems & Stability QA Samples
Short, focused QA work showing whether core gameplay systems remain stable under pressure, including movement, input, combat interaction, recovery states, crashes, soft locks, and launch-risk behaviour.
Undertaker - Enemy AI & Combat-State Stability QA Pass
Focused on enemy AI consistency, combat-state reliability, patrol detection behaviour, aggro recovery, and save/reload flow under normal gameplay conditions.
View QA PassEchoes of Delivery - Onboarding Failure QA Pass (Pre-Alpha v0.2.0)
Focused on the core tutorial driving system, including movement initiation, gear-state behaviour, recovery failure, and a progression-blocking input issue.
View QA PassHow Many Dudes? - System Visibility & State Integrity QA Mini-Pass
PC QA mini-pass focused on run state transitions, relic feedback clarity, shop behaviour, and progression visibility in a systems-driven autobattler.
View QA Pass13 BONES - Turn Resolution & Combat System Stability QA Pass
PC beta QA pass validating DRAW / END TURN consistency, round resolution, damage calculation feedback, and stability of core combat communication.
View QA PassGravity’s Edge - Pre-Launch Stability QA Pass (Demo Build)
One-day pre-launch QA test pass focused on Survival Mode stability, gravity movement, combat interaction, camera tracking, and recovery from awkward edge-state conditions.
View QA PassNeed Someone to Check Core Stability Before Launch?
If your game has movement systems, combat pressure, repeatable runs, restart loops, or edge cases that could cause soft locks or control issues, I can help test the systems players rely on most.
📎 Disclaimer
This is a personal, non-commercial portfolio for educational and recruitment purposes. I’m not affiliated with or endorsed by any game studios or publishers. All trademarks, logos, and game assets are the property of their respective owners. Any screenshots or short clips are included solely to document testing outcomes. If anything here needs to be removed or credited differently, please contact me and I’ll update it promptly.